Case Study:

Hanoot

Case Study:

Hanoot

Original Design, Problem Statement, Goal

Hanoot is an application that utilizes AI to help people plan a spontaneous and personalized day adventure.

Its current adventure-generation user flow entails the following

  • Landing

  • Preferences: Cuisines, Pricing, & Adventures

  • Seize the Day Adventure Selection

  • Itinerary


Goal: Design an optimized user flow for Hanoot’s users, and create a lo-fi prototype with an emphasis on itinerary UI within the context of the application's style guide.


Current Design

Analysis

User

Research

Competitor

Analysis

Ideation

& Prototyping

Implement

Feedback

Interviewed five people:

  • How would you go about planning a spontaneous day trip or hangout itinerary with your friends?

  • How does the current Hanoot solution meet your needs?


The Process

Problem: Despite the target demographic of spontaneous users, the app's features (preferences, budget) are either not intuitive or non-existent (free time, distance, transportation preferences)

User Research

User Research

User behavior

  • Important considerations: location/proximity, food, and cost

  • Pain points: knowing people’s availability, indecisiveness, tardiness, knowing if a restaurant accommodate everyones

  • When deciding on which activity to do, users may…

    • default to usual activities rather than try to look for something new

    • want to choose the best from list of options, depending on how much time they have

    • not want to eat

  • Collaborating with others and seeing what everyone likes is an essential part of planning.

  • Users would like the ability to edit the resulting itinerary.

    • Possibility of choosing from multiple versions

    • Ability to add extra discretionary time — allows adventure customizability and leeway for lateness



Common apps involved

Itinerary medium

  • Notes (ease and doesn’t need WiFi)

  • Google Docs (collaboration)

Activity planning

  • Maps

  • Yelp

  • Tiktok (finding places/activities)

Itinerary sharing

  • iMessage/texting


Competitor Analysis

Competitor Analysis

Competitive Analysis

Relevant findings from Wanderlog, Passero, Roam Around, Expedia, Kayak, TripAdvisor

  • Most trip sites are for multiple days, budgeting, and hotels rather than spontaneous day trips.

Have features like

  • map

  • real-time collaboration

  • mini tutorial

  • “top places” with reviews

  • optimized route

  • consistent rewards with vendors

  • category overview: present options and users can choose which to modify


UX Best Practices & Relevant Psychology

Relevant UX Best Practices

  • Users like to feel in control

  • actions are reversible / room for error

  • reduced cognitive load

    • easier decision-making in navigation

    • chunking: if there are too many options, categorize them into broader categories

  • existing mental models of the world reflected in design

  • design style consistency

Initial User Flow

Paper Prototype

Relevant Psychology

  • People enjoy planning

  • People enjoy activities more if they are roughly scheduled instead of exactly planned

  • 20% of adult population are indecisive, usually due to fear of making the wrong decision


User Flow Ideation & Prototyping

“I know the timeline was pretty tight and not ideal for something like this but we really appreciate how you got these done in a timely manner. I think the insights we got especially for the itinerary part of the app were really valuable for us to develop. We enjoyed the user research process, ability to set deliverables and update us with them in a timely manner, and ultimately being open to input and suggestions as well.” 

Testimonial

Hanoot Team

Low-Fi Prototype (based on feedback from paper prototype)